Add Maths · 13 Vectors in two dimensions
13 Vectors in two dimensions
Before you start
- Pythagoras' theorem, and simplifying surds such as .
- Right-angled triangle trigonometry, and the exact values , , , .
- Bearings: measured clockwise from north and written with three figures, such as .
- Solving a pair of linear simultaneous equations.
- Coordinates of points, and distance = speed × time.
Syllabus objectives covered (4)
- Understand and use vector notation.
- Know and use position vectors and unit vectors.
- Find the magnitude of a vector; add and subtract vectors and multiply vectors by scalars.
- Compose and resolve velocities.
Part 1 of 8
What a vector is, and the ways it is written
- A vector has a size and a direction. A scalar has a size only. A journey of ' units right and units down' is a vector; a distance of m is a scalar. In the same way, velocity is a vector and speed is a scalar.
- A column vector writes the two parts one above the other. The top number is the step in the -direction and the bottom number is the step in the -direction. The signs carry the direction: negative means left or down.
- is a vector of length in the positive -direction, and is a vector of length in the positive -direction. Any vector in two dimensions is some number of steps plus some number of steps, so the same vector can be written two ways.graph diagram — not drawn yet
Square grid with x from 0 to 5 and y from −2 to 3, no scale numbers needed. A bold arrow from the point (1, 2) to the point (4, 0) labelled 3i − 2j. A dashed arrow from (1, 2) to (4, 2) labelled 3i, and a dashed arrow from (4, 2) down to (4, 0) labelled −2j, so that the two dashed arrows and the bold arrow form a right-angled triangle.
The vector is steps of followed by steps of . The two parts are the shorter sides of a right-angled triangle. - A vector can also be named by a single letter. Printed, it is bold: . You cannot write bold by hand, so underline it: . A plain means a number, so a missing underline changes what you have written. The syllabus expects correct vector notation, so underline every vector letter in your working.
- means the displacement from the point to the point . The order of the letters is the direction: is the same length pointing the other way.
- Two vectors are equal when they have the same size and the same direction, wherever they are drawn. Moving an arrow across the page without turning it does not change the vector. That is why, in a parallelogram , : the two sides are parallel, the same length and point the same way.
Part 2 of 8
Magnitude: the length of the arrow
- The magnitude of a vector is its length. It is written with straight bars: or . The magnitude is a scalar, so it is never negative.
- The two components are the shorter sides of a right-angled triangle, and the vector is the hypotenuse. So the magnitude comes from Pythagoras.
- For : square each component, sign and all. , so . The minus sign disappears in the squaring; it never turns the plus inside the root into a minus.
- On the non-calculator paper, leave a magnitude as a simplified surd. . Write , not .
Part 3 of 8
Adding, subtracting and multiplying by a scalar
- To add vectors, add the parts and add the parts separately. This works because each part is a step in its own direction, and steps in the same direction simply add.
- On a diagram, adding means following one arrow and then the next, nose to tail. The sum, called the resultant, goes straight from the start of the first arrow to the end of the last. With letters, the inner letters link up and drop out.
- Subtracting means adding , which is reversed. In components, subtract part by part: . Watch the double negative: .
- Multiplying by a scalar multiplies every component by . If the direction stays the same; if it reverses. Either way the length is multiplied by .
- That gives the test for parallel vectors. Two non-zero vectors are parallel exactly when one is a scalar multiple of the other. , so these two are parallel. In practice, check that the components are in the same ratio: .
Part 4 of 8
Position vectors, and the vector from A to B
- The position vector of a point is , the displacement from the origin to . It is written . A point with coordinates has position vector : the same two numbers, now read as steps from .
- To get from to , go back from to , which is , then out from to , which is . So the vector from to is 'end minus start'.graph diagram — not drawn yet
Axes with x from −1 to 9 and y from −4 to 6, origin labelled O. Point A at (2, 5) and point B at (8, −3), each marked with a dot and labelled. An arrow from O to A labelled a, an arrow from O to B labelled b, and a bold arrow from A to B labelled b − a.
The route is , so . - The trap is to write . That is : the right length, but pointing the wrong way, so every later step that uses it is wrong.
- The distance between two points is the magnitude of the vector between them: .
- A point part of the way along is found the same way you would walk to it: start at and go the right fraction of . If , then is of the way from to .
- For the midpoint, , so the fraction is and . Do not learn the general formula as a separate fact; ask 'what fraction of the way along?' and build it each time.
- Three points , and lie on one straight line (they are collinear) when for some scalar . The vectors are parallel and they share the point , so they lie on the same line, not on two parallel lines.
Part 5 of 8
Unit vectors and vectors of a given length
- A unit vector has magnitude . and are unit vectors.
- To get the unit vector in the same direction as , divide by its own magnitude. Dividing by a positive number keeps the direction and shrinks the length to exactly .
- For : , so the unit vector is . Check it: .
- A vector of magnitude in the direction of is times the unit vector. The vector of magnitude in the direction of is .
- This is exactly how a speed and a direction become a velocity: velocity = speed × unit vector in the direction of motion. You will use it again in the velocity sections.
Part 6 of 8
Equating like vectors
- Two vectors written in and are equal only when their parts are equal and their parts are equal. So one vector equation gives you two ordinary equations.
- If , then and , so and .
- Use this to find unknown scalars. To find and with , collect the parts and the parts.
- From the second, . Substitute: , so and . Check: .
- The same idea works with letters. If and are non-zero and not parallel, then means and . The reason is the same as for and : neither vector can be made out of the other, so the amount of each must match.
- In vector geometry this is the key move. When two lines cross at a point , write twice: once by travelling along the first line, with an unknown scalar such as , and once along the second line, with a second unknown such as . Equate the coefficients of and of , and solve the two equations. The second worked example does this in full.
Part 7 of 8
Velocity as a vector: where is it at time t?
- A velocity vector is the displacement in each unit of time. A velocity of m/s means that every second the particle moves m in the direction and m in the direction. Its speed is the magnitude: m/s.
- Suppose a particle starts at the point with position vector when , and moves with constant velocity . After seconds it has made lots of the displacement , so its position vector is
- With and , the position at time is . At that is . Collect the terms and the terms in brackets like this; you will need each part on its own.
- Turned round, the same rule gives a velocity from two positions: velocity = change in position ÷ time taken. A particle that moves from to in s has velocity m/s, so its speed is m/s.
- Two particles collide when they are at the same position at the same time. Write both position vectors with the same . Equate the parts and solve for . Then put that into both parts. If they match, the particles collide at that time; if they do not, the particles are never in the same place at the same moment, even if their paths cross.
- The distance between two particles at time is the magnitude of the vector between them, , worked out with that value of .
Part 8 of 8
Composing and resolving velocities
- To compose velocities is to add them. A boat moves through the water, and the water itself moves; a plane moves through the air, and the wind moves the air. The actual velocity, the resultant, is the vector sum: the boat's velocity relative to the water plus the velocity of the current.
- A boat is steered straight across a river at m/s, and the current flows along the river at m/s. The two velocities are at right angles, so the resultant speed is m/s. The boat moves at to the bank, carried downstream as it crosses.graph diagram — not drawn yet
Two horizontal parallel lines for the river banks, with a small arrow along the river labelled 'current'. From a point on the lower bank, an arrow straight up towards the far bank labelled 4 m/s (boat relative to water); from its tip, an arrow to the right labelled 3 m/s (current); and a bold arrow from the start point to the end of the 3 m/s arrow labelled 5 m/s (resultant). Mark the right angle between the 4 m/s and 3 m/s arrows and the angle 53.1° between the resultant and the bank.
Nose to tail: the boat's own velocity, then the current. The resultant is the third side of the triangle and is the way the boat actually moves. - To resolve a velocity is to split it into components. If a velocity of size makes an angle with the positive -direction, its components are the adjacent and opposite sides of a right-angled triangle.
- For m/s at above the positive -direction: and , so m/s. Use the exact values on the non-calculator paper.
- With bearings, the angle is measured clockwise from north. When is east and is north, the north side is now the adjacent side, so cosine goes with north and sine with east. Do not learn this as a rule; sketch the angle from north and read off the triangle each time.
- Wind is described by where it comes from. 'A wind of km/h from the west' blows towards the east, so its velocity is km/h, not . A current is described by where it flows to, so 'a current of km/h due south' is km/h.
- Going back the other way: the speed is the magnitude of the resultant, and the direction comes from of the two components. Sketch the components first, so that you can tell which quadrant the direction is in and turn the angle into a bearing.
- When the two velocities are not at right angles, resolve each into and components and add. You can instead draw the velocity triangle and use the sine and cosine rules, which are on the List of formulas.
Worked examples
Example 1. Relative to an origin , the points and have position vectors and . Find (a) , (b) , (c) the unit vector in the direction of , (d) the position vector of the point on such that .
Show the working
- (a) End minus start: .
- (b) Pythagoras on the components, squaring the as a whole.
- (c) Divide the vector by its magnitude.
- Check that it has length : , and .
- (d) splits into equal parts, and is after the first one, so is of the way from to . Start at and add a quarter of .
- So . Check the ratio: and , which is exactly times .
Answer: (a) (b) (c) (d)
Example 2. In the triangle , and , where and are not parallel. is the midpoint of . is the point on such that . The lines and meet at . Find in terms of and .
Show the working
- Sketch the triangle and mark , and before writing any vectors. A sketch shows you which routes exist.graph diagram — not drawn yet
No axes. Triangle with O at bottom left, A at bottom right and B at the top, roughly equal sides. Arrow from O to A labelled a and arrow from O to B labelled b. P marked as the midpoint of OA. Q marked on AB one third of the way from A to B. Straight segments OQ and BP drawn, crossing at a point labelled X.
lies on both and , so can be reached along either line. - Find the vectors along each line first. , and is of the way from to .
- , so going from to is end minus start.
- Route 1: is on , so is some multiple of .
- Route 2: go to , then some multiple of the way along . Use a different letter, because the fraction along need not equal the fraction along .
- Both are the same vector, and and are not parallel, so equate the coefficients of and of .
- From the first, . Substitute into the second: , so and . Then .
- Put into route 1: . Check with route 2: and . Both routes agree.
Answer: (with and ).
Example 3. Positions are in metres and time is in seconds. At , particle is at the point with position vector m and moves with constant velocity m/s. At the same moment, particle is at m and moves with constant velocity m/s. Show that the particles collide, and find the time and the position vector of the collision. Find also the speed of .
Show the working
- Write each position at time using , with the and parts collected.
- Equate the parts: , so and .
- This is not yet a collision. Put into both parts: and . They are equal, so at both particles are at the same point, and they collide.
- Find the point from either particle: . Check with : , the same.
- The speed of is the magnitude of its velocity.
Answer: They collide at s at the point with position vector m. The speed of is m/s ( m/s to 3 s.f.).
Example 4. In this question is a unit vector due east and is a unit vector due north. A boat is steered so that its velocity relative to the water is km/h on a bearing of . The water flows with a current of km/h due south. Find the resultant velocity of the boat in terms of and , its speed, and the bearing on which it actually travels.
Show the working
- Resolve the boat's own velocity. The bearing is measured from north, so north is the adjacent side: north component , east component .
- The current flows due south, which is the negative direction: .
- Compose: add the two velocities.
- The speed is the magnitude.
- For the bearing, sketch the resultant: east and north, so it points just north of east. The angle from north has east as the opposite side and north as the adjacent side.
- The angle is clockwise from north and less than , so it is the bearing as it stands: . The current has turned the boat away from where it is steered.
Answer: km/h, speed km/h, bearing .
Where people go wrong
Mistake: Writing .
Instead: : end minus start.
The route from to is back to () and out to (). is , which points the opposite way, so every vector built from it is wrong.
Mistake: Finding a magnitude by adding the components, or by putting a minus inside the root: .
Instead: Square each component as a whole: , so .
The components are the two shorter sides of a right-angled triangle, and the lengths of sides are positive. Pythagoras adds their squares.
Mistake: Finding from the parts of two positions and stating that the particles collide.
Instead: Put that into the parts as well. They collide only if the parts are also equal at that .
Equal parts only mean the particles have the same east–west position at that moment. A collision needs the same position in both directions at the same time.
Mistake: Using the same unknown for both routes in a vector geometry question, e.g. and .
Instead: Use a different scalar for each line, such as and , and find both by equating coefficients.
can be a different fraction of the way along each line. In the second worked example it is of the way along but of the way along .
Mistake: Taking 'a wind from the west' as a velocity of , or using for the east component of a bearing.
Instead: A wind from the west blows towards the east: . For a bearing with east and north, the east part is and the north part is .
Wind is named by where it comes from. Bearings start from north, not from east, so the north side of the triangle is the adjacent side.
Check yourself
- Write as a column vector, and write in terms of and .
Answer
, and (there is no part). - and . Find and its magnitude, giving the magnitude as a simplified surd.
Answer
. Its magnitude is . - Find the unit vector in the direction of .
Answer
The magnitude is , so the unit vector is . - and have position vectors and . Find , the distance , and the position vector of the midpoint of .
Answer
, so . . - Find the values of and such that .
Answer
: ; : . From the second, , so , giving and . - Given that is parallel to , find .
Answer
Parallel means the components are in the same ratio: , so and . The vector is . - A plane has velocity km/h due north in still air. A wind blows at km/h from the west. With east and north, find the resultant velocity, the plane's speed, and the bearing on which it travels.
Answer
Wind from the west blows east, so km/h. Speed km/h. Bearing: , so . - A particle starts at the point with position vector m and moves with constant velocity m/s. Find its position vector after s, and its distance from at that time.
Answer
m, so it is m from .
Exam questions
Try each part first. Open the mark scheme after you have written your answer.
Question 1. Relative to an origin , the points and have position vectors and .
(a) Write down in terms of and . 1 mark No calculator
Mark scheme
- B1
(b) Find the vector of magnitude in the same direction as . 2 marks No calculator
Mark scheme
- M1 multiplied by their , e.g. ; FT their
- A1 or cao
(c) The point has position vector . Given that , and lie on a straight line, find the value of . 2 marks No calculator
Mark scheme
- M1 set equal to oe, with components equated (giving ); or any equivalent method, e.g. or equal component ratios
- A1
Question 2. is a parallelogram, with and . is the midpoint of . The lines and meet at the point . Sketch the parallelogram before you start.
(a) Find in terms of and . 2 marks No calculator
Mark scheme
- M1 with soi
- A1
(b) Given that and , find the values of and . 5 marks No calculator
Mark scheme
- B1 ; FT their
- B1 oe
- M1 equates coefficients of and of to obtain two equations, e.g. and
- M1 dep on the previous M1: solves their pair of equations
- A1 and
(c) Write down the ratio . 1 mark No calculator
Mark scheme
- B1 ; FT their
Question 3. In this question, positions are in metres and time is in seconds. At , particle is at the point with position vector m and moves with constant velocity m/s. At , particle is at the point with position vector m and moves with constant speed m/s in the direction of the vector .
(a) Find the velocity of . 2 marks
Mark scheme
- M1
- A1 m/s
(b) Show that and collide, and find the position vector of the point where they collide. 5 marks
Mark scheme
- B1
- B1 ; FT their velocity of
- M1 equates one pair of components and solves for , e.g. giving
- A1 substituted into the other components of both particles, both giving , with a conclusion that they collide
- A1 m
How this is examined
- Finding where two lines in a vector diagram cross, by writing one vector two ways: a multi-part question on a triangle or parallelogram described with and : first express some vectors, then 'given that and , find and ' Each route written as a sum of known vectors with its own scalar (for example ), then the coefficients of and of equated to give two equations (M), those solved (M) and both values stated (A). The first vectors in the question, such as , feed every later mark, so check their direction.
- Position at time t from a start point and a velocity, and testing for a collision: a context with and defined, two particles or ships, and a sequence: position at time , then 'Show that they collide' or the distance between them at a given time written for each body with the same ; the parts equated and solved for ; that substituted into both parts and shown to give the same value; the meeting point stated as a position vector.
- Adding two velocities to get a resultant speed and direction: a boat in a current or a plane in a wind, with speeds and bearings given, asking for the resultant speed and the bearing of travel Both velocities resolved into components (or a correct velocity triangle), added, the speed found as the magnitude, and the angle found with and turned into a bearing; to 1 d.p. for angles on the calculator paper.
- Turning a speed and a direction into a velocity vector: 'moves with speed m/s in the direction of ', or the vector of a given magnitude parallel to The direction vector divided by its own magnitude to make a unit vector (M), then multiplied by the speed or the required length (A). For example .
- The vector between two points, its length, and the collinear test: opening parts such as 'Find ' and 'Find ', and a 'given that , and lie on a straight line, find …' (not ); Pythagoras on the components with surds left exact on Paper 1; for collinear points, written down and the components equated.
Words to know
- Vector
- A quantity with both a size and a direction, such as a displacement or a velocity.
- Scalar
- A quantity with a size only, such as a distance, a speed or a number that multiplies a vector.
- Magnitude
- The length of a vector, . It is never negative.
- and
- Unit vectors in the positive - and -directions. In a bearings context a question may define as east and as north.
- Position vector
- The vector from the origin to a point , written .
- Unit vector
- A vector of magnitude . The unit vector in the direction of is .
- Parallel vectors
- Non-zero vectors where one is a scalar multiple of the other, .
- Collinear
- Lying on one straight line. , and are collinear when .
- Resultant
- The single vector equal to the sum of two or more vectors; for velocities, the actual velocity of the moving body.
- Compose (velocities)
- Add two or more velocities to find the resultant velocity.
- Resolve (a velocity)
- Split a velocity into components in two perpendicular directions, such as .
- Speed
- The magnitude of a velocity.